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    Inquisitor REAL ONE

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    Kai
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    Inquisitor REAL ONE

    Post  Kai on Thu Mar 24, 2011 2:02 pm

    i have writen the rules forte campaign n warbands and i wil share the chracter creation with u


    main character :
    may have 2 common items & rare weapon MUST have one common ccw
    must have either carape armour or mesh armour ( if u have mesh you may carry one extra common item with weight 20 or below )
    may have up to 3 talents / skills

    Will have 2 relaods for main weapon ( weight 30 or over )
    wil have one for side arm ( weight 25 or below )


    warband members :

    first member you will start with .
    may have 2 common items & 1 rare item . MUST have one common ccw
    may have up to 2 talets / skills

    ALL CHARACTERS OF EVERY RANK HAVE A KNIFE OF SOME KIND

    that is all you will need to make your characters for my campaign ... i will share the rest of the rules with you we u play

    [b][i][u]PLEASE PUT UR NAME AND CHARACTER NAME & HIS BODYGUARDS NAME BELOW IF YOU WANT TO TAKE PART .

    >thankyou<


    Last edited by Kai on Fri Mar 25, 2011 12:31 pm; edited 1 time in total
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Thu Mar 24, 2011 2:08 pm

    Inquisitor : Philo Regan
    War gear: Carapace Armour, Power sword, Sawn off Shotgun (x2)(2 Inferno Rounds, 3 Executioner Rounds and 5 Scatter rounds), 3 Frag Grenades,
    Abilites: Blade Master, Dodge, Feint.

    Body Guard: Corman Newmatt
    War Gear:Long Las Rifle (3 Hot shot rounds, 8 Standard rounds), Close combat weapon (Medium sword,)Las Pistol, Flak Armour, 3 Frag Grenades
    Abilities: Dead Eye Shot, Dodge.


    Bio
    Spoiler:
    Inquisitor Philo Regan was a hard man, it was known well by all his comrades in the inquisition. His fencing skills were second to none in the practice cage and his aim with his hell pistol left little to be desired. Whether this meant he would be good on the field no one knew. Having been picked up at a young age on a planet in some far flung system, He had joined the war band of Inquisitor Typhan Rex. Showing the skills needed to increase through the ranks from an early age, Regan was mentored and tought the ways of an inquisitor. Once he had passed the exams to enter the scholam, Regan had shown great aptitude and hunger for knowledge and skills. This hunger and passion for his destined Job had fueled him in his younger teens and placed him safely at the top of his class.

    Once he had passed the necessary courses and exams, Regan was handed back over to Inquisitor Rex to continue his training in the field. Regan had continued to show huge aptitude and a great mind allowing him to solve many issues that would have had his mentor hanging around for many months longer and allowing them to apprehend the target much sooner. Everything seemed to be going well for Regan until that fateful day on the Planet of Bolsover. It was a simple task, a bust on a small scale gang which were accused of dabbling in warp craft. Regan had done this routine hundreds of times over the past five years, but this time it was different. Some of the leads didn't make sense, the text book solution would have been to call in support from the local PDF and steam roll the place. But something just didn't seem right. Regan's orders had been to rendezvous with a contact and brief him on what was to happen next. The rest of the day seemed a blur. All Regan could remember was waking up on a gurney in a medicae facility of planet. He was informed eventually that he had been ambushed, his had been knocked unconscious and had all his equipment stolen. It was likely a small time mugging gang, but if Regan had learned nothing over the past 18 years, it was that nothing was as it seems. Later he had learned that he had been rescued by a local ex- guardsman. However, his mentor and friend was dead. Inquisitor Rex has also been ambushed as he was on his way to meet an ally in the fight against the gang. Rex however had been mowed down where he stood by at least three heavy stubber guns (According to local Arbites services)

    Since the events on Bolsover, Regan had graduated as a fully fledged Inquisitor, His first mission was to return to the planet where his friend had died and to finally bring justice to the heretical gang that had murdered Rex. Once on planet he was greeted by a wiry man waring combat trousers and a sweat stained vest. He had the build of a guardsman. After questioning the man, Regan learned that he was the man who had rescued the young inquisitor ten years before. Since that night, the gang had hunted down and killed his family. The man had been following and fighting the gang ever since. Noticing a useful ally, Regan had inducted the man into his war band, his skills had proved useful and in a matter or weeks, they had burned the leaders of the cult and were chasing down and killing the many other members. Releasing the man (named Corman Newmatt) from his service, Regan had continued on his path through out the galaxy bringing holy justice to the enemies of the Imperium. Corman has a habit of appearing to aid Regan during certain tasks and his skills certainly seem to come in handy, whether it was a long range hit to infiltration, his guardsman skills have seen Regan out of many a tight situation. As it stands, Regan and Corman's relationship is often compared to that of brothers, despite the guardsman being many years older than the inquisitor, it would be often like an older brother aiding a younger. Such has his help been in the past few years and his increasingly common presence, Regan has began filling in the paper work to induct him into a permanent position in the Inquisitors War band.

    Hows this sounding?


    Last edited by Chris on Fri Mar 25, 2011 12:48 am; edited 2 times in total
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    Kai
    Marshall

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    Re: Inquisitor REAL ONE

    Post  Kai on Thu Mar 24, 2011 3:25 pm

    Really good but you Will sadly have to lose 2 talents on ur character and 3 talents on your bodyguard ... Sorry but the limit is three on character and 2 on bodyguard ... But u can earn those talents in games Smile

    Andif u read above u can actually better equipt ur ppl ... Cus ATM ur inquisitor is guna be less armoured and out fined by othe ppls ... Cus every inq can have carspace armour and one more weapon to what u put ... U don't have to do that but great work
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Fri Mar 25, 2011 12:48 am

    Sorted... Hows it looking now?
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Fri Mar 25, 2011 10:27 am

    Good . Jesus I don't Wana get in the way of 2 shotguns !
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Fri Mar 25, 2011 3:51 pm

    Laughing Thought it would be a funny one to run. I can just imagine it now, and when it just gets too close and personal, I has a power sword to finish it off. He will be my storm fella while Corman keeps their heads down...
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Fri Mar 25, 2011 4:24 pm

    U can also buy a cyber dog for 300 gelt Razz Tell it to fetch
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Sat Mar 26, 2011 3:45 am

    Haha... I'm saving for a tackler body guard. Reflective armour all over to take down any one thats starts to threaten the Inq! Sort of like Blood Bowl! Razz
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Sat Mar 26, 2011 12:11 pm

    Lol .... I can't wait to start
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Sat Mar 26, 2011 2:17 pm

    Reckon Easter holidays are going to be good. I'm home for two weeks, will try and be in the workshop a few times and maybe come to the club...
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    Kai
    Marshall

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    Re: Inquisitor REAL ONE

    Post  Kai on Sat Mar 26, 2011 2:32 pm

    Club is probably guna be where inq will be played ... We will need alot of buildings
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Sat Mar 26, 2011 2:43 pm

    Thats annoying, I just donated all my to Leamington gaming club... Will have a look around when I get back for stuff... maybe try asking in store for any old, unused terrain for a gaming club, I heard of a store in blackpool that equipped 3 gaming tables for a club!
    Also!
    I think I just found Corman Newmatt
    Spoiler:

    The one on the right
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Sat Mar 26, 2011 3:00 pm

    Cool ! Personaly I like the one on the left but the one on the right is wisywig
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Sun Mar 27, 2011 12:50 pm

    Perhaps... But As you say, the one on the right, is WYSIWYG (What you see is what you get)

    I may go for an Adeptus Arbites character, will see how I get...
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Sun Mar 27, 2011 12:58 pm

    hhhmmmmm..... arbites will be hard to make 40k size .... but the cyber mastiffs will be even harder
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Sun Mar 27, 2011 1:08 pm

    Arbites, should be easy enough, start with either a kasrkin or Cadian, then GS some bits on Bobs your uncle! The sheild should be easy enough as well!A bit of Plasti-card and your set!
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Sun Apr 03, 2011 2:20 pm


    Will and Tom want to start with exotic weapons .... I've decided that it actually dosent fit the story line , and I'm sorry but you r not going to be allowed exotic weapons to start with . Be happy that you have the option for a power weapon because they are really good weapons to get for free .

    Tom you are allowed to swap around the stat generation for assassin snipers but nothing else ! Ok .

    Weapons which don't have clips start with 60 rounds , 10 of which my be special rounds . Ok

    Weapons with clips start with two of them and you may have upto half a mag of special ammo

    These changes came about and me being so stubborn because I realised that I am the GM and I always get final say .
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Mon Apr 04, 2011 7:27 am

    Cool, So my fella is all good right? I'm gunna try and buy the models soon...
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Mon Apr 04, 2011 8:38 am

    Kk . I'm guna buy all the npc characters soon
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Mon Apr 04, 2011 11:19 am

    To be honest, Unless you really think it necessary to have NPC's on the feild of battle (other than enemies) I would think WHFB minis would work, they have a more casual look. As for enemy gangers and the like, catachans and guardsmen are your friend.
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Mon Apr 04, 2011 11:42 am

    what i mean is ..... by npc i mean some friends and enemeies ..... but im guna get alot of enemies , Dont worry there most advanced weapon is a lasgun ( THEYRE CULTISTS !!! ) and they have no armour apart from bosses
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    Chris
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    Re: Inquisitor REAL ONE

    Post  Chris on Mon Apr 04, 2011 12:07 pm

    I like the idea of a neutral NPC as well, just like a citizen, perhaps we could use them as a hostage or something of a similar design... Perhaps just an idea...
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    Kai
    Marshall

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    Re: Inquisitor REAL ONE

    Post  Kai on Tue Apr 05, 2011 11:36 am

    ok now that weve sorted that out ,........ the rules are still the same apart from some exeptions ........ good ......... any one who wants to change or disliks the rules must either go on fb and we will discus over chat or pm me on fb
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    Will
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    Re: Inquisitor REAL ONE

    Post  Will on Thu Apr 07, 2011 8:38 am

    Quick point. You say it won't fit in with the story but you fail to take into account the story of individual characters. I.e. I have a radical inquisitor that uses daemon wepons against them... and now i'm told I can't do that. It really doesn't fit with the story.
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    Kai
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    Re: Inquisitor REAL ONE

    Post  Kai on Thu Apr 07, 2011 8:57 am

    I know but just use a power weapon ? They're really good and ur lucky to get the option to use one . But the problem is if you can use exotic weapons then everyone can and if everyone can then what will you buy next ? And the campaign will be alot easier , so it would just ruin it .

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